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Latest Message: 2 days, 20 hours ago
  • [GAST]v1rkes : Hi, Im Loking for VSP Stats, if someone can tell me
  • [GAST]guest_1873 : hartmut
  • [GAST]StoerFaktoR : «link»
  • [GAST]guest_3550 : can anyone make some omnibot waypoints for library_b3?? THANKS!
  • [GAST]guest_7091 : thanks for download
  • [GAST]dex : hi FalX, big sry!  oops I have taken back the news and dl
  • [GAST]GUHG : pls dont add maps which are not beig released, they may be buggy or not finished  cry
  • [GAST]FalXPredator : Hi, I am the developer of helicopter attack. The map was not ready for a public release, it is still under work. The map was not announced by me (don't know who did, I tested on my clan server for gameplay, probably it was downloaded ingame). I want to publish it myself, it doesn't have command map.The pk3 was created fast for test and it haves multiple unused files, that's why it is so big. It is a test compile with fps performance issues.
  • [GAST]FalX&Predato : Hello there, helicopter attack still have some bugs and performance issue but soon I will release with omnibot v7 and v8 support
  • [GAST]Rippchen : und noch ne map: «link»
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Games: Crysis Wreckage - Standalone Free Game
Written by d3Xter   
Montag, 14 Mai 2012

Image

ImageWRECKAGE - As of now the standalone version of the popular Crysis singleplayer modification Wreckage is available for download.

"We are thrilled that, togehter with Crytek, we can give all PC-players the possibility to experience Wreckage in all of its variety: Wreckage throws you in the middle of a nonstop-action firework with superior vehicle combats, highly detailed landscapes and thunderous teamaction. Using the powerful CryEngine 2, Wreckage features technology like accurate lip synchronization, facial animations and the choice between english or spanish subtitles.
We hope that you'll enjoy the game just as much as we enjoyed its development.

ImageWRECKAGE - Filmreife Inszenierung, spannende Story und jede Menge Action: Wreckage verspricht Ballerspaß vom Feinsten im tropischen Crysis-Setting. Die einstige Mod ist jetzt als Standalone-Game erhältlich und lässt sich kostenlos und ohne das Hauptspiel zocken.

Eine Stunde Action pur
Die Spielzeit beträgt den Entwicklern zufolge zwar nur eine gute Stunde, die allerdings auf höchstem Niveau mit Action gefüllt wird: Aufwändige Inszenierungen der Kämpfe, Zwischensequenzen und die sowohl deutsch- als auch englischsprachige Vertonung können sich für ein kostenloses Spiel mehr als sehen und hören lassen. Apropos: Für die passende Optik sorgt die nach wie vor starke CryEngine 2.

Downloaden, starten, zocken
Wreckage kann ohne Crysis und komplett kostenlos gespielt werden. Entpacke einfach das 1,8 GByte große Archiv,  anschließend - je nach System - die Datei "Crysis_Wreckage.exe" im Ordner "Bin32" oder "Bin64" starten.

>>Pictures: Explosive Screenshots aus Wreckage

Download-Link

>>Video: Wreckage - Gratis-Game im Crysis-Universum

Quelle: Rhino Cracker via City-Forum | moddb.com

 
~ UEFA 2012 Prediction Game by dFw-Clan & Wolfenstein4ever ~
Written by d3Xter   
Mittwoch, 09 Mai 2012

ImageImageLike already for the World Championship in 2010, the German RtCW-clan (Delta Force Warriors) also offers this year, in cooperation with Wolfenstein4ever, the possibility on the games the UEFA European Championchip 2012 of typing.

There are presents for the first five best typings in the value of over 150 euros! Cool

Besides the tips on single games, the European champion 2012 is guessed, on the top scorer and on some other small bonus bets.

Join fast and have a lot of fun with the bets & con-fevers of the EM 2012 and be happy on the chance winning a nice prize. The Prediction game has a auto tanslation by Google.

We wish all ones good luck and fun! Wink

Place 1: Razor Imperator Mouse + Razer Goliathus Mousepad
Place 2: Microsoft SideWinder x4 + Wolfenstein Shirt
Place 3: Sharkoon USB-Stick 32gb USB 3.0 + Wolfenstein Shirt
Place 4 + 5: Wolfenstein Shirt

ImageWie auch schon zur WM 2010, bietet euch der deutsche RtCW-Clan dFW (Delta Force Warriors) auch dieses Jahr, in kooperation mit  Wolfenstein4ever, die Möglichkeit auf die Spiele der UEFA EM 2012 zu tippen.

Es winken, den ersten fünf Besttippenden, Geschenke im Gesamtwert von über 150 Euro! Cool

Neben den Tipps auf einzelne Spiele, wird natürlich auch auf den Europameister 2012, auf den Torschützenkönig und auf einige andere kleine Bonuswetten getippt.

Melde dich schnell an, hab viel Spaß beim Wetten & Mitfiebern der EM 2012 und freue dich auf die Chance einen tollen Preis zu gwinnen. Der Countdown läuft.

Wir wünschen allen Beteiligten viel Gück und Spaß! Wink

--> EC-Prediction Game 2012 <--

Quelle: dFw-Clan | wolfenstein4ever

 
ET: TZAC2 has been released
Written by d3Xter   
Sonntag, 06 Mai 2012

Image

ImageTZAC 2 has been released. You have to update, the old TZAC cannot be used anymore.
P
lease note that the 'Start the game' button is gone - after you login, TZAC will automatically detect a running game (only one instance at a time) and keep running in background. You don't have to run TZAC again after you quit the game and decide to play again.

Screenshot capturing is temporarily disabled and will be put back online later.
If you're experiencing problems, please ask in this topic and do not create new ones.
You can uninstall the old version of TZAC by running the uninstaller from the start menu and then deleting the %APPDATA%TZAC folder on your computer manually.
NOTE: In some cases, you may have to reboot your computer if you started the old TZAC since the last boot.
UPDATE: If you want to fix the "Cannot load the driver, try running as administrator" error message, do this:
Open command prompt (cmd.exe) as administrator and type this: sc delete tizeqdrv

ImageTZAC 2 ist freigegeben worden. Du mußt auf Version 2 aktualisieren, das alte TZAC kann nicht mehr verwendet werden.
Bitte beachte das der "Beginne mit dem Spiel - Knopf" weg ist. TZAC 2 ist jetzt ein unabhängies Programm im Hintergrund und erkennt automatisch ein laufendes ET-Spiel. Gameserver können jetzt "ganz normal" aus der ET-Gameliste gestartet werden und nicht mehr über TZAC.

>> Downloadlink <<

Quelle: TZ-AC.com | Wolffiles.de | gTh-Clan.de

 
ET: Map Badplace4 beta4 and TWC Fragzone
Written by d3Xter   
Montag, 30 April 2012

ImageImage

ImageMap TWC-Fragzone is made by TWC|Zone, editted by TWC|John / The map Badplace 4 beta 4 is a remake by MaTej. TWC Fragzone is a pure ET map and Badplace4 is from RtCW for ET converted.
Both are fragmaps without objects and used mostly for duels, challenges and for war warmup.

ImageDie Map TWC-Fragzone ist erstellt von TWC|Zone und herausgegeben von TWC|John / Die Map Badplace 4 Beta 4 ist ein Remake von MaTej. TWC Fragzone ist eine reine ET Map und Badplace 4 Beta 4 ist von RtCW für ET konvertiert.
Beides sind Fragmaps ohne Objekte und werden hauptsächlich für Duelle, Herausforderungen und zum Aufwärmen für Wars benutzt.

TWC Fragzone
BadPlace4 b4

Quelle: Thx to Rippchen via Shotbox 

 
ET: UseMe - Original TrickJump Movie
Written by d3Xter   
Sonntag, 29 April 2012

ImageImageUseMe - Original TrickJump Movie. Edited by Mirqli, Performed by various [hide= UseMe Members]
This has been a very long project, as you can see in the movie some of the demos were recorded in 2006 and some just few days back. The project has delayed big time for various reasons and now it's finally here, enjoy!

ImageUseMe - Original TrickJump Movie. Herrausgeben von Mirqli, ausgeführt von verschiedenen [hide= UseMe Membern]
Dies ist ein sehr langes Projekt gewesen. Wie man im Film anhand der Demos sehen kann, sind einige Demos aus 2006 und andere erst ein paar Tage alt. Das Projekt hat sich lange Zeit aus verschiedenen Gründen verschoben.
Nun ist es final, genieße es!

ImageImageImage

Download


Quelle: crossfire.nu

 
General: John Romero plans MMO-ish PC shooter
Written by d3Xter   
Freitag, 27 April 2012

ImageImageJohn Romero, the veteran developer and id Software founder who helped create FPS touchstones like Quake, Doom and Wolfenstein, is planning a return to the genre in which he made his name.
Romero, who's currently CEO of social game studio Loot Drop, Inc., told Eurogamer that although he hasn't formally started work on the project he has the design nailed down.

"Yes, I'm definitely going to be making another shooter and it will be on PC first," he explained.

"I don't want to talk about the details but I already know what it is. I've already kind of designed the thing and it's pretty cool - though of course, I am going to say that. I think it's a neat design, I haven't seen the design anywhere else."

Romero didn't go into much more detail but added that it'll be "MMO-ish" and will offer a new twist on genre traditions.

"It's a persistent game, it has persistent player data, the character grows and gets better over time. I think most gamers expect that now anyway, but this was a design I'd done a while ago. I think it's pretty valid.

"You will be playing the game as you would expect a shooter to feel, but the specifics of your situation, narrative wrapper and reward system are all unique. I wouldn't want to give out any specifics until I'm close to shipping it. I've learned my lesson about talking too soon about specific game features and release dates."

He couldn't confirm when work will begin or if it'll be a Loot Drop production.

It's been a long time since Romero last brought out a shooter - the 2003 N-Gage version of Red Faction. We asked him whether he thinks the skills necessary to make a successful modern shooter have changed since then.

"I don't think it's changed other than that the 3D graphics have to be good and there are a tonne of basics in the design that have to be there for players to feel that it's a current game.

"But I already have a lot of that stuff designed and none of what I've done has become invalid over time based on today's shooters. So I don't think there's an issue with it feeling dated or feeling old. It's not going to be an old-school shooter - it won't be pixelated. But it will probably have some faster movement than most games have right now."

Romero also offered his take on how the genre has evolved since his time at id Software. While he appreciates that Gears of War is a quality product, he's not a fan of the shift towards slower, cover-based gameplay.

"I'm not a fan of cover systems or the player being a bullet sponge. I'm not that interested in the tank-like player; I like feeling that I have skill in the game," he explained, before theorising that the rise of the console game pad has pushed developers in that direction out of necessity.

"I do realise that a lot of the movement in new shooters is directly attributable to the console controller because you can't play well and fast with them so they had to come up with some design to make it so the player can do something else if they can't skillfully move quickly. They have to do something different.
"But I'm a PC mouse and keyboard type player," he countered.
"I love twitch 180s, fast targeting, fast firing, fast movement. So anything that's not like that - like current shooters that are basically a track going through a level to the exit and everything is closed off - is not interesting to me.
"I like to explore my levels, y'know? So I'm not a fan of on-rail shooting or slow-moving cover systems. That's not to say that Gears isn't a great game but as a player I'm more interested in speed and fast movement."

Loot Drop's only current confirmed project is Ghost Recon Commander - a social spin-off from Ubisoft's tactical shooter series due out on Facebook and mobile platforms some time this Summer.

ImageQuake, Doom und Wolfenstein - diese drei Titel dürften Shooter-Veteranen nostalgische Freudentränen in die Augen treiben. Verantwortlich für die genannten Shooter-Urgesteine zeichnete sich unter anderem Game-Designer-Legende John Romero - und der plant nun offenbar sein Comeback im Shooter-Genre.

Wie Romero, der aktuell als CEO für den Social-Game-Entwickler Loot Drop tätig ist, gegenüber der englischsprachigen Webseite eurogamer.net verlauten ließ, habe er formell bereits die Arbeiten an einem neuen Projekt begonnen, dessen grundlegendes Game-Design bereits konkrete Formen angenommen habe.

"Ja, ich werde definitiv einen weiteren Shooter machen, und der wird zuerst auf dem PC erscheinen. Ich möchte noch nicht über die Details sprechen, aber ich weiß schon, worum es gehen wird. Ich habe das Ding fast schon fertig designed und es ist echt cool. [...] Ich denke, er hat ein klasse Design, das ich so bisher noch nicht gesehen habe."
So wirklich ins Detail gehen wollte Romero zwar nicht, aber immerhin verriet er in welche grobe Richtung das Projekt geht: Ein MMO-artiger Shooter mit revolutionären Gameplay-Elementen soll es werden.
"Es ist ein persistentes Spiel. Es hat persistente Spieler-Daten, und der Charakter entwickelt sich mit der Zeit und wird besser. Ich denke, die meisten Spieler erwarten so etwas heutzutage sowieso, aber das hier ist ein Design, das ich bereits vor einer ganzen Weile entworfen habe. Ich denke es könnte funktionieren."

Man werde das Spiel so spielen können, wie man es von einem Shooter erwarte, so Romero weiter, aber die Eigenarten der jeweiligen Situation, in der man sich befinde, und die erzählerische Hülle sowie das Belohnungssystem würden allesamt einzigartig sein. Ein Old-School-Shooter solle das Ganze aber nicht werden.

Weitere Details werde er aber nicht verraten, denn er habe seine Lektion bezüglich der frühzeitigen Bekanntgabe von Features und Release-Terminen gelernt, so Romero abschließend. Wir werden uns also wohl noch eine Weile gedulden müssen, bis es handfeste Details zu vermelden gibt.

Quelle: dsk-gaming.de | onlinewelten.com | eurogamer.net

 
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